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Branwen's Hidden Jewels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability | #9 | 3.500 | 3.500 |
Fun Factor | #17 | 4.000 | 4.000 |
Playtime Length | #21 | 3.500 | 3.500 |
Originality / Creativity | #22 | 4.000 | 4.000 |
Challenge Balance | #23 | 3.500 | 3.500 |
Overall | #24 | 3.500 | 3.500 |
Accessibility | #28 | 2.500 | 2.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The use of mythical doors is clever in this quest - and the randomisation could prove a useful trick to allow heroes to revisit the depths of this quest! Great work and the best of luck!
- I enjoyed the backstory for this one, and the murky intent of the quest giver. A cunning surprise at the end for whether or not the heroes did the heroic thing in aiding this shadowy stranger! Good use of the expansion tiles and some unique encounters. However, with the beefier falling block traps and spear traps, AND the heroes losing their weapons/armor/spells, I could see this quest being rather unforgiving for the average player. There are a few rooms requiring all players to enter before things move forward, and I could see that adding to play time. But if the heroes survive the skeleton room, they are rewarded in the second half of the quest with potions and a cool sword, so that variety is appreciated. Speaking of variety, with the number of notes required for this quest, some quest notes were a bit unclear in their brevity, requiring a Zargon player to lean on their best judgement. The option to hide the jewels in another room in future quests does add a bit of replay value, so a bonus star there, but the majority of the quest has a fairly linear path, so anyone going thru a second time will know what to expect. All in all, a creative quest with some devilishly exciting flourishes!
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