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Controlroom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 3.333 | 3.333 |
Technical | #3 | 2.000 | 2.000 |
Polish | #3 | 1.667 | 1.667 |
Design/Gameplay | #4 | 2.333 | 2.333 |
Presentation | #4 | 2.667 | 2.667 |
Overall | #4 | 2.400 | 2.400 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Figuring out puzzles is always fun. Reading through a rulebook under pressure is not. Even after knowing what to do, the timer was still impossible to beat for me. Not all the needed information was clearly communicated and the substantial bugs only made it worse. I'd have wished for something more than the button sounds to break the dead silence, but the neat graphics and the star wars theme are presented very nicely! In the rulebook though, the lore gets in the way. Looking at the theme, a timer for self-destruction isn't very creative, rather just a thematic effect strapped over a riddle on time. Balance and tidy up this game, and it could very well be a lot of fun!
- Design/Gameplay: Definetely stressful (if that was the goal, good job), UI only is a standout-approach in this jam. 4/5 Polish: Only 1 click SFX (inconsistent: right keyboard clicks, left one doesn't), no VFX, exploitable bugs (dragging the manual to the safe always wins the game). Tutorial is there (even if it is only exitable through the escape key). 1/5 Presentation: visuals are simple (in the good way), audio (almost) non-existent. 3/5 Technical: Nothing special, but everything is consistent (mentioned exploit is not random, button presses work as expected, dragging manual puts the manual where expected,...). Since technical novelty should be rated here and not consistency, 2/5 Theme: Fits the theme nicely, although I miss the "destroying" part outside of the story (nothing really explodes, game ends basically before it). 3/5
Which assets were/were not self-created during the jam?
Assets selber gemacht
Did you encounter a game element that was problematic to implement?
Eigentlich war alles problematisch aber nichts schlimmer als anderes
How does your game fit the theme?
Wir hatten schnell eine Idee, die aber schon existiert hat, und haben diese dann so überarbeitet, sodass ein neues Spiel entstanden ist
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