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A jam submission

DeadSheeranView game page

Submitted by janthoX, TimTimTimTimTimTimTimo, Frames4Motion — 1 minute before the deadline
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DeadSheeran's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.0004.000
Technical#13.3333.333
Overall#23.0673.067
Presentation#33.0003.000
Polish#31.6671.667
Design/Gameplay#33.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Design/Gameplay: Interesting Platformer with a nice, theme-fitting mechanic. Puzzle Elements were there. 4/5 Polish: Music, Options, Menu, Quit button (in browser though?) and Pause screen are good. Tutorial was integrated in first level, also VFX and SFX. Altough there were some ground-bugs (invisible mini-walls). Other than that pretty fine polish. 4/5 Presentation: Nice visuals, selfmade music (which sometimes wasn't playing in-game?), empty, but customized, itch page. 3/5 Technical: Limb throwing was incosistent (looking right, throwing left) but an interesting mechanic. Seperately controllable seems rather complicated. 3/5 Theme: Well integrated theme with gameplay as well as visuals. 5/5
  • The main mechanic is fun and creative, allows for sophisticated puzzles and I enjoyed the basic levels you made. On the other hand controlling the zombie felt a bit underwhelming and the hitboxes were really driving me crazy. You spent good time caring for presentation with the assets and the music and the joke with "Dead Sheeran" could shine nicely with a little story to follow along. Even though the lack of polish is very apparent, I think you did a really well job in incorporating the theme of the jam with a simple, but effective solution!

Which assets were/were not self-created during the jam?
All scripts: coded by us.
Animations: created by Frames4Motion (Manu)
Particle effect: Base idea out of asset store but tailored to the game by us.
Models: from the asset store, but changed to fit our game

Did you encounter a game element that was problematic to implement?
Player control or the detachment of limbs and then switching the controll to those

How does your game fit the theme?
Detachable limbs

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