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Starship Crossfire [Game Jam Version]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound & Music | #12 | 3.200 | 3.200 |
| Theme | #16 | 3.200 | 3.200 |
| Overall | #18 | 2.880 | 2.880 |
| Gameplay | #19 | 2.800 | 2.800 |
| Innovation | #21 | 2.600 | 2.600 |
| Design & Art | #21 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Seems to have some potential, especially with the different weapons and powerups that felt very satisfying. Ship controls didn't feel like they suited the combat though. Something closer to asteroids where movement is detached from aim would make it easier to evade and fight at the same time as enemy count goes up.
- The space theme is interesting in itself, and the fact that there is more than one attack is an added positive. It was difficult for me to aim the cannon at the enemy because of the constant rotation of the starship.
- Needing to speed up and slow down to adjust how you turn is really interesting, and the spinning camera adds a disorienting feel to space combat
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Comments
The turning is a bit awkward but the shooting is nice.
i like the different attack types :D