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A jam submission

F1 BMW Sauber 2008View project page

Recreation of the 2008 BMW F1 car
Submitted by JBaister — 4 days, 4 hours before the deadline
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F1 BMW Sauber 2008's itch.io page

Results

CriteriaRankScore*Raw Score
Mesh Quality#24.3334.333
Overall#23.6673.667
Presentation Quality#33.5003.500
Material Quality#33.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great mesh and it looks clean. no obvious signs of topological errors but would love to see the wireframe. Material looks a bit basic. would be great to add surface imperfections and dirt. Nice clean render. HDRI lighting could be used to show off the materials a bit more. Would be awesome to see it lit inside an indoor garage with 3 point lighting to set up the mood. Something like this would make it pop. https://media.blendernation.com/wp-content/uploads/2016/06/McLaren-MP4-Studio-032.jpg
  • This is a well modelled piece. The main issue that stands out is the material on the tyres - a little more love here would have gone a very long way. The wide angle shot of the rear is nice. Some texture scaling are a little out of proportion on the larger side - i.e. the show of the interior cockpit you can see extremely strong 'orange peel' effect on the body which can be reduced in scale as well as toned down strength wise. Some final rendered shots seem to have a heavy bloom/chromatic abberation effect. This is a nice idea but is causing some shots to appear as if they are 'glowing'.
  • The mesh work here is really nice, would've been good to see some wireframes of the car to see how some of the more interesting areas are created. The car itself looks pretty accurate to real world specs as well which is nice to see! The material work feels a little simple, it would help the asset loads to get a car paint shader on it and get some clear coat reflections to help the mesh pop in game. The wheels look like they just have a simple base colour material on them, not sure if thats just due to the lighting but getting a subtle rubberised normal map and playing with the roughness values would definitely help it pop. Presentation feels like a good starting point, try subtly changing the temperature of some of the lights, if you look at real world reference youll find most lights will have slight temperature variations which helps ground it and make the mesh more realistic.
  • Hey, Nice work, break down by section below; Mesh; Model looks solid, good shape work, looks like a good model but hard to judge this properly without wireframes. But even without seeing the wireframes it looks like a solid mesh. Could do with edge extrusions on the tyres so they don't look like hard edges. Materials; Materials are very decent, orange peel normal could do with being scaled down or removed, tire texture could be more detailed, livery is a good recreation. Presentation; Nice and simple presentation scene that complements the vehicle well, Cheers, Harry
  • - Overall great job - Some shapes are just clipping in (front suspension most notably) and could be integrated better - The body is missing some of the panelling in the rear section - The materials are decent even if a bit pixellated around the cockpit area - The cockpit would need to be more detailed and refined to hold up in first person view in a racing game. - Lighting is a bit flat which makes it difficult to read some of the shapes

Portfolio Website
https://jbaister.artstation.com/

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