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A jam submission

Titanfall Fan ArtView project page

Mech
Submitted by Conroth — 17 days, 6 hours before the deadline
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Titanfall Fan Art's itch.io page

Results

CriteriaRankScore*Raw Score
Material Quality#62.1672.167
Presentation Quality#72.1672.167
Mesh Quality#72.8332.833
Overall#72.3892.389

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Mesh could be a lot more optimized in terms of topology. Materials are quite blurry and lacks definition. Lighting could be improved a lot with a 3 point lighting setup and the use of dynamic spotlights in UE4.
  • Mesh work is nice and clean on this well done for that! Would be nice to see some more connecting supports from the top and bottom halves of the mech as it feels like the middle will just snap in two at the moment! Materials are off to a good start on this, careful using normal information to much as it can make a model look messy. Also be careful when doing welding as that gives an instant scale read which might throw you off, as im assuming this mech is meant to be the same size (roughly) as BT from titanfall 2, the welds look massive which makes it feel must smaller than it really is. Presentation is fairly simple but also clean. The shadows really help ground it but it wouldve been nice to see the mech in a diorama or in a more interesting pose, maybe mimicking the pose seen on the titanfall 2 box art maybe.
  • Hey, Good attempt, break down by section below; Mesh; Good eye for forums but there's a lot of wasted tris here, try to remove anything that doesn't add to the silhouette of the model more, it's quite a blocky form and overall isn't that interesting, it's important to pick models that will help you show off your modelling skills more. Materials; Texture is very basic and low resolution, this would be a large object in the game so you could have looked at getting round texture resolutions by doing a decal and tiling detail texture workflow. Presentation; Very basic presentation but not bad, pose isn't great and a weapon would have helped this a lot, well done for showing wireframes however. Cheers, Harry
  • - A lot of baking issues where the normals just look wobbly or mushy - The joints could've used some more exposed details to show how they connect together better and help make it a bit more believable (mostly for the shoulders and knees). The pelvis could've used more plating to add some additional layering and strength. - The mech looks pretty good in the shetchfab previewer, but the other shots look messed up. Presumably it's because the lighting hasn't been sat up very well and/or materials not being sat up for the specific engine. - It feels like there's a lot of room for optimization as over 100k triangles seems a bit excessive for how the mech looks
  • Well modelled piece. Some scale issues on a few of the detailing textures - scratches etc. work well but need to also be integrated in more areas of the model as there are large areas that seem to be pristine next to heavily weathered edges. Technical ability of the modeling is impressive.

Portfolio Website
https://connorrothwell.com/

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