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H&K G36c configurator and Darksiders 3 Weapons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mesh Quality | #4 | 3.333 | 3.333 |
Presentation Quality | #5 | 2.667 | 2.667 |
Material Quality | #5 | 2.667 | 2.667 |
Overall | #5 | 2.889 | 2.889 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Mesh quality: There are quite a few rendering artifacts in places (Tip of rifle, soft looking sword blade, broken smoothing groups) Materials: These are all rendering like they have been cast from the same piece of metal, it feels like some solid reference may have been missing for understanding what materials should be present where. Presentation: It's not great but not bad, careful with the extreme closeups to areas that aren't up to quality. Less FOV is usually better than the standard 90 degrees.
- presentation lets this down, could be more interesting
- the mesh work on the G36c is nice and clean so congrats on that, keeping the polys for the more rounded areas was a good call! material work looks good, would be nice to see a little more definition between the materials on the gun for example, between the metal body and textured grip. presentation is nice and clean which is nice, try looking into a three point light setup using warm and cool lighting in future, it will help evenly light the whole gun or model and not leave 'hot spots' on one area.
Portfolio Website
https://www.artstation.com/yuktin
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