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[Masters] Wipeout Feisar Concept's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation Quality | #1 | 4.000 | 4.000 |
Mesh Quality | #3 | 4.000 | 4.000 |
Overall | #3 | 3.667 | 3.667 |
Material Quality | #7 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Modelling looks good and you have captured the colours, cool decal placement and feel of the wipeout vehicles. The materials aren't very realistic or believable, the metallic thrusters are reading like plastic and there is little to no surface information. A good rule of thumb is that if you are making a very smooth surface with no normal detail information, put a lot of work into the roughness map to show off imperfections such as water marks, cloth wiping marks, tiny scratches etc
- I love the concept from Shaun its a really strong design, and you've done a really nice job of translating it into 3d, the engine area is particularly nice! A couple of things to potentially make your final piece 'pop' a little more: Look at getting some gloss/roughness breakup on the main elements, just to show its not all completely smooth, some shadows on the ship itself would help ground it in the world a bit more! loving the thruster effects!
Portfolio Website
https://www.artstation.com/jbaister
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