Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

[Masters] Wipeout Feisar ConceptView project page

Modeling and presentation of original concept by Shaun Mooney
Submitted by JBaister — 6 days, 12 hours before the deadline
Add to collection

Play asset pack

[Masters] Wipeout Feisar Concept's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation Quality#14.0004.000
Mesh Quality#34.0004.000
Overall#33.6673.667
Material Quality#73.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Modelling looks good and you have captured the colours, cool decal placement and feel of the wipeout vehicles. The materials aren't very realistic or believable, the metallic thrusters are reading like plastic and there is little to no surface information. A good rule of thumb is that if you are making a very smooth surface with no normal detail information, put a lot of work into the roughness map to show off imperfections such as water marks, cloth wiping marks, tiny scratches etc
  • I love the concept from Shaun its a really strong design, and you've done a really nice job of translating it into 3d, the engine area is particularly nice! A couple of things to potentially make your final piece 'pop' a little more: Look at getting some gloss/roughness breakup on the main elements, just to show its not all completely smooth, some shadows on the ship itself would help ground it in the world a bit more! loving the thruster effects!

Portfolio Website
https://www.artstation.com/jbaister

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet