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Tactical Galactical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Documentation Quality | #3 | 2.667 | 2.667 |
Uniqueness & Innovation | #8 | 2.833 | 2.833 |
Creativity & Attention to Detail | #9 | 3.000 | 3.000 |
Overall | #9 | 2.750 | 2.750 |
Presentation Quality | #12 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting idea
- Interesting idea and love the name, however games like this live and die on their AI and the AI for this game didn't provide much of a challenge. More polish and work on fleshing out the core feature set on this game would help to improve it. Documentation felt like a brief pitch rather than a comprehensive design document that you could give to a team to make. The other document attached was seemingly written for a different game.
- documentation seems to be for other titles? guessing the art direction massively changed from medievil to space mechanics, - Original documentation is a much more in depth break down of mechanics vs final which reads more like the high concept doc. game itself is easy to follow and fun to play, simple art style lets fun functionality take centre stage - enemy AI seems a bit basic but still managed to die a few times so there is a difficulty level in there somewhere. additional enemy units or hazards in the environment that could be weaponised by the player would be good features to add to a more polished final product.
- with the simplicity of the mechanics there needs to be more of focus on the presentation of those mechanics, improving the movement transitions for the ships and updating the interface to give better feedback on tile selection would do great things for the game.
Portfolio Website
https://www.taioneerhodes.com/
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