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Cthulhu's Catacombs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality of Games | #17 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice mechanics, and plenty of player choice (unit placement, resource crafting, army buffing). I wasn't sure what the goal of the game was, so a clear, referenceable objective would be helpful next time. Also, I sometimes found myself struggling to figure out which unit I was moving, so a highlighter there would help make it more readable.
- A game built on solid ideas, but the strategy didn't feel too deep due to the lack of combat options. The ui felt a bit clunky and it wasn't clear what I was spending my points on. Dog 3 is best boy.
Credits
Animation:
William Speight (Junior)
Character Art:
Dean Semark (Lead) (Senior)
Freyja Kendall-Martin (Junior)
Concept Art:
Katherine Blinkhorn (Junior)
Environment Art:
Adam Pettitt (Senior)
Kyle Rose (Lead) (Senior)
Serban Vornicu (Junior)
Game Design:
James Stevens (Lead) (Senior)
Level Design:
Adam Taylor (Lead) (Senior)
Sound Design:
James Stevens (Senior)
Quality Assurance:
James Stevens (Senior)
Tech:
Serban Vornicu (Junior)
VFX and Lighting:
Sam Predgen-Lay (Junior)
UI:
Mark Mason (Junior)
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