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A jam submission

Cthulhu's CatacombsView game page

Fight your way through a Lovecraftian styled dungeon crawler using a turn based strategy fighting mechanic.
Submitted by JamesStevens — 13 days, 7 hours before the deadline
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Cthulhu's Catacombs's itch.io page

Results

CriteriaRankScore*Raw Score
Quality of Games#173.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Nice mechanics, and plenty of player choice (unit placement, resource crafting, army buffing). I wasn't sure what the goal of the game was, so a clear, referenceable objective would be helpful next time. Also, I sometimes found myself struggling to figure out which unit I was moving, so a highlighter there would help make it more readable.
  • A game built on solid ideas, but the strategy didn't feel too deep due to the lack of combat options. The ui felt a bit clunky and it wasn't clear what I was spending my points on. Dog 3 is best boy.

Credits
Animation:

William Speight (Junior)


Character Art:

Dean Semark (Lead) (Senior)

Freyja Kendall-Martin (Junior)


Concept Art:

Katherine Blinkhorn (Junior)


Environment Art:

Adam Pettitt (Senior)

Kyle Rose (Lead) (Senior)

Serban Vornicu (Junior)


Game Design:

James Stevens (Lead) (Senior)


Level Design:

Adam Taylor (Lead) (Senior)


Sound Design:

James Stevens (Senior)


Quality Assurance:

James Stevens (Senior)


Tech:

Serban Vornicu (Junior)


VFX and Lighting:

Sam Predgen-Lay (Junior)


UI:

Mark Mason (Junior)

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