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Curse of Yamato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality of Games | #4 | 3.750 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Liked the isometric look and feel! Was easy to understand what to do, and puzzles felt satisfying to complete. Main point of feedback is that getting hit by the lasers or other obstacles like the ground spikes felt quite punishing - toning this down a bit would help to reduce friction and make the experience flow a little better.
- Beautiful game environments and really captures that Aztec look that the game's aiming for. Great selection of puzzles too
- The art style of this game is really nice. The puzzle design didn't feel very intuitive though and lack of audio negatively impacted the immersion. Ladders felt awkward to use and the character speed didn't really match the animations, making the controls feel overly floaty. With a polish pass this game could be great though because the art is strong.
- Nice art style and level design! 😊
Credits
Seniors
Daniel Davis - Project Lead / Lead Artist
Tim Beedall - Lead Tech
Bradley Rutherford - Lead Designer
Ryan Hulme - Lead Animator
Jack Owen - Prop Artist
William Hughes - Environment Artist
Kieran Hancock - Environment Artist
Juniors
Leah Doohan - Lead Character Artist
Gabriel Lucas - Character Artist
Norbert Kowalski - Environment Artist
Kaan Karaca - Designer
Tom Wilkinson - Tech
Cameron McLaughlin - Tech
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