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A jam submission

World of Warcraft Inspired EnvironmentView project page

Submitted by Oliwia Lewandowska — 4 days, 23 hours before the deadline
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World of Warcraft Inspired Environment's itch.io page

Results

CriteriaRankScore*Raw Score
Concept/Idea Realisation​#222.1602.333
General Visual Appeal​#221.5431.667
Demonstration of Technical Ability​#241.2341.333
Overall#241.6461.778

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • - Models have a ‘Construction paper’ quality to them. Not sure if this was intentional? Chamfering the edges of your meshes slightly will help massively. - Consider adding ‘steps’ in the roof geometry of your houses/Caste. Model them to conform with the tiles in the roof texture to give the impression of actual roof tiles. Model a single roof ‘tile’ that can be placed separately at various intervals to help break things up. - Create a roof tile mesh that sits on the apex of the roof. This will help hide texture seams. - Wooden Struts and beams on the houses should be physically modelled. Can conform to existing texture, but will help give walls more detail. - UV’s misaligned on corners of buildings with Brick textures. Makes texture seams really obvious. - Use a few small meshes (tufts of grass, small rocks around the base of your houses, castle. This will better hide the transition to the sand floor & help embed them in the scene. - Add an Emissive glow to windows. Diffuse on windows shouldn't be quite so yellow.
  • You've got solid source reference for work from and while your work does fit the stylised aesthetic there are some points to consider. - Shape and structure: While there is some curvature to the silhouette, the body of the assets suffer from having too many straight lines.edges. E.g. Wooden beams on the house could have benefitted from having the beams wider at the top compared to the bottom. This breaks up the overall surface more. - Textures: Edge wear could be added to break up the flatness of some of the textures. - Material Types: think about what material are being used. While Warcraft is stylised you can still see what materials i.e. wood etc are being used from how they are painted.

Portfolio Website
https://oliwialewandowska.artstation.com/

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