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A jam submission

Abandoned FactoryView project page

Submitted by Eddie Stevenson — 14 days, 8 hours before the deadline
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Abandoned Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Concept/Idea Realisation​#63.5003.500
General Visual Appeal​#83.5003.500
Overall#93.1673.167
Demonstration of Technical Ability​#142.5002.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is really cool. It's really captured the feeling of an abandoned or overgrown space. I can tell from the final images and your progress gif that you have a really strong grasp on composition - the way the yellow pipe leads the eye through the scene and how the tree frames your focal point is just brilliant. My one tip is to use a little bit more geometry - especially on your razor sharp and straight roofing of Steven and Son. Also - if you're using tiling bricks its always a good idea to put a little bevel on your corners - it really helps them to catch the light and it fixes that 'computer graphics' look that comes with razor sharp corners. I think if you added the extra geo it would help your normal maps feel a little less flat too! The plants are beautiful, well done. Just overall - very good work!
  • Very good looking scene and great story telling. Locations like this one may seems simple but require a lot of work to make it realistic. Nice mix of different techniques and especially blend materials and decals.n Very good job overall, if you looking to improve something I would suggest looking at technique like edge decals to improve shape fidelity, especially on corners etc. Most of all avoid straight lines in your geometry, nothing in architecture is a straight line, there are always imperfections etc. This is one of strongest environments and really good example for very complex looking environment with good balance of resources used. Great job!
  • The overall environment is very appealing and the you have done a lot of work with assets, lighting and props. You've added small details of environmental storytelling to the environment. I'd recommend you focus on adding more environmental storytelling to give focus and context to the scene. It will help to establish what makes the environment appealing and feel lived in. It can also help when rendering screenshots and giving elements to focus on when you direct videos of the scene. Focus on making smaller scenes with high concentrations of environmental storytelling - and then concentrate on the polish of everything in the scene. It would be nice to see some of your technical breakdown of your materials and textures to see how you approach environment design.
  • Compositionally the scene has some strong elements and you should recognise that and take it forward. However, I think you overscoped yourself here, and i'd heavily recommend dialing back on your next piece and focusing on a smaller project. If, for example, you took just the vingette of the concrete block, cone, foliage etc, and really pushed that in isolation it could look immense. But the errors seen in modelling, uv mapping, smoothing, material response etc across the scene show that there was too much to focus on in the time permitted.

Portfolio Website
https://www.artstation.com/eddiestevenson

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