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A jam submission

Project BeeView game page

Submitted by Websterj — 2 days, 2 hours before the deadline
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Project Bee's itch.io page

Results

CriteriaRankScore*Raw Score
Quality of Game#53.3953.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Lots of fun, great concept too. The humour in the game was excellent. Controls were tricky to manage - perhaps a controller would be easier. Also some better signposting in the quests might have helped.
  • Bee's can pop hot air balloons and send occupants falling to their death. 10/10. Beerilliant. On a (sadly) more serious note - actual feedback. Game is very well put together and the mechanics present are functional and fun, sound design & use of VO is well put together and game has very distinct visual style that sets it apart. Very "goat simulator" esque, but with that, there's a lack of tutorialisation / mechanical explanation while playing . just on screen prompts of "do x to do y" would be great minor additions that improve the experience. But, was still able to brute force my way through the game and have fun while doing it. Only other point, if you get to a certain height the playspace becomes apparant / the world is a square, seems a bit sloppy considering you could of put in tiling landscape.
  • Charming to play, lots of detail crammed into the game, it is fun to play and seems like the devs had a blast making it. Post-process feels like it’s missing something to make it pop but its charm builds on you as you play. Bugs/Feedback - Splashscreen/intro was a neat little feather and was nice to see - once I open the control menu in-game it never leaves unless I go back to the main menu - Loading Menus are great and smooth - voice lines are funny and clear - quests are a little overwhelming at first, it would be good if they are not all visible on the map and only appear when near them (with a decent radius so it is difficult to miss when exploring) - feedback for when you have successfully grabbed an object other than animation like sound would be nice - sequence/boss intros are great, the map is detailed and funny to explore - impressed with the amount in the arena - Credits had me curled over in laughter
  • - Excellent trailer! Very entertaining - nice musical transitions. The hero landing of the bee keeper is hilarious :p Well presented - Custom exe icon - nice touch :p - Like the camera panning around the environment in the main menu :) - UI - Really like the stylised button layout :) Very nice touch - Really like that each menu interaction has a sound! - Great polished menu transition between gameplay and the main menu - it's a shame the soundtrack cuts out between them :( - Displayed keys which aren't next to each other, next to each other in the control’s menu, had to double take and concentrate to work out which keys you meant. Consider a different layout. - Main game - A really nice homage to the Untitled Goose Game - General flying controls were good, but fine control for some of the quests was a bit too cumbersome. - Voice over and spatial audio excellent (these NPC's need to get some therapy :p ). Everything had audio - very polished audio experience which is excellent! - I couldn't find Squirtle :( - Mini-map needs a vision cone - but is a great way to navigate the map! Couldn't work out how to access the buttons over the mini-map to adjust things. - Quest icons were a bit buggy and stuck around even after finishing the quest - Stopped letting me take on quests after so long and had to restart - restart didn't seem to remember my progress :( - Do the checkpoints do anything? I saw them pop-up, which is excellent, but on returning to the map, everything seemed to reset - To do list is a nice touch :) - Really like the overall soundtrack. A very complete package with a good level of polish.

Credits
Animation:
Jacob Webster
James Gyles
Kamil Myszak

Character Art:
Billie Almond
Callum Turner

Design:
Louis Birch
Ethan Nicholson
James Stevens

Environment Art:
Ryan Thomason-Jones
Tom Baylis
Glenn Hilbert
Ben Hollands
George Partfitt
Josef Roden
Kyle Rose
Dean Semark
Lewis Taylor

Tech:
Connor Butterworth
Victoria Innes
Sam Farrington
Tai Rhodes

UI:
Tim Beedall

Voices:
James Gyles
Ryan Thomason-Jones

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