Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Running LateView project page

Run animation
Submitted by Bahamur — 7 days, 3 hours before the deadline
Add to collection

Play project

Running Late's itch.io page

Results

CriteriaRankScore*Raw Score
Resourcefulness#33.5003.500
Character Performance(s)​#33.3333.333
Appeal / Visual Style​#43.3333.333
Overall#43.4583.458
Concept Potential​#53.6673.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A nice combination of 3D and 2D elements presenting a unique visual style. It would be nice to have some more consistency with the character lines, some were very sketchy and some slightly more refined. Effective use of 3D buildings ( Google earth ? ) quality of their textures could be considered a little more but this doesnt take away from animation and concept of overall peice. Just a feeling of not fully finished. Would love to see this animation with more time spent on it. The movement of the character is fun and dynamic with good sense of timing and practices some good techniques. Would be nice to see a more refined finish to the characters animation. Nice 'into the spiderverse' feel to composition when she is skating up the building at 01:43 . A little more work needed in some areas, especially 00:47 the character is very 'jumpy' ( mind the pun ) and glitchy with no real considered inbetweens and flow. Difficult to read the movement , along with a jerky camera move doesnt help. Consider the readability , maybe use a contrasting colour so we can see better. Camera could be almost still here with a slight handheld camera feel to it. To finish off it would be good for the viewer to understand that she has arrived in time at where she needed to be ,work is it ? maybe a quick close up of her checking her watch ? and we see a sigh of relief or something that indicates she isnt late ( thanks to her awesome parkour skills across the city ) Great work
  • Congratulations on a really ambitious film. Really liked the mix of 3D and 2D. All the best for the future.
  • Great energy here. Some nice intent here, though incomplete. Nice touches (eg, hopscotch), but resorts too much to shaky-cam techniques and manga tropes. Some 2.5D modelling in After Effects(?) showed a design intention, but felt very blocked out. Music worked for the idea. What were the red balls? A shame not finished.
  • Great use and demonstration of multimedia processes! Loved the overall depth of the landscapes, and the way you used the 2D character to explore the areas.
  • good work!

Student Username
Joshua De'Mendonca

Portfolio Website
https://vimeo.com/joshanimations

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet