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A jam submission

OctosphereView game page

Gunner Parade '22 game jam entry
Submitted by JustFrameAlt+F4 — 7 days, 13 hours before the deadline
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Octosphere's itch.io page

Results

CriteriaRankScore*Raw Score
Caravan Accuracy#33.7503.750
Gameplay#43.2503.250
Design#62.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Excellent job with this game, Love the look and feels immediately great to play, loving the simplicity of the weapons and hyper system, clear UI, and very good visibility. there's a few interesting patterns too, pretty devious speed! I'll have to dig into this one more soon, feels too good not to go back and try to get more hyper :) my only criticism is that it may be a bit too simple on the design front, something like a bomb or special ability or something that cancels bullets may be a cool twist, but its not a huge deal, the game as it is, is great and could be built into a full game.
  • This game is frustrating, in a good way, sometimes. The game takes the "Around the World" theme into its gameplay where it encourages the player to misdirect bullets as best they can using their auto aim shot. The Quad Hyper system can feel really good as it gives a lot of power to the player, but with this, the difficulty increases in magnitudes with each hyper. This makes the game almost nigh impossible to navigate to the casual player, and knowledge of traversing super fast patterns is almost a necessity when playing this game. Graphics are quite minimal, and doesn't go for an interesting aesthetic, so it's just fighting shapes in a blank grid. Speaking of blank grid, there aren't any ground targets to shoot so all you do is just shoot enemies in waves without any need to change up routes.

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