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Shitty Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual appeal - is the art cohesive, consistent and aesthetic? | #1 | 4.000 | 4.000 |
Originality and innovation | #1 | 4.500 | 4.500 |
Music quality | #1 | 4.500 | 4.500 |
Technical achievement - Polish, bugs, advanced implementation | #2 | 2.750 | 2.750 |
Narrative - Does the game have compelling characters, world and story | #2 | 1.500 | 1.500 |
Theme adherence - Does it stray from theme and how is theme implemented? | #2 | 3.750 | 3.750 |
Sound design quality | #2 | 3.000 | 3.000 |
Fun factor - is it fun? (quite subjective) | #3 | 3.250 | 3.250 |
Mechanics - Are the core game mechanics well-designed and balanced? | #3 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I really enjoy the concept, what a fun idea! I like building the momentum as a particle and direction as a wave. The one thing is that the wave seems to be the meta (can pass through everything and avoid death a lot more), and I was just becoming a partical to move fast. I'm not sure, was this the intention? Either way, cool as hell, really nice art and music, enjoyed.
- It stuck to the theme closely with the two forms. The music was great to listen to. The mechanics were original and fun. However, I felt that the swirl was too overpowered as it was much easier to control and didn't seem to die to any of the lasers or obstacles. There was also not a finish screen, so I had to manually shut down the game. I also wasn't quite sure on the games narrative.
Engine/Framework used?
Unity
Who worked on the game?
Zak, Mackenzie, Leia, Oliver, Emil
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