The music was very ominous and put me on edge immediately
The number of coins was clear to see in the white text against the dark background of the game
The lighting quickly demonstrated the game genre and the emotions that are going to be triggered during play
Giving the player a short range light was brilliant, really added to the anticipation
Placing the player in viewing range of the threat was great, it demonstrated the threat straight away, without throwing the player in the deep end on game start
The enemy sprite was creepy, but coloured in such a way that it blends in, but is also easy to see, which makes actually playing the game and tracking the enemy harder, but not impossible
I reached 16 coins and there wasn't a winning screen or anything that suggested that I had finished, and if I didn't actually collect all the coins, it was really hard to find more after I hit 16
The luminescence from the coins was helpful when getting down to the last couple as I'd only have to walk around for a minute or so before seeing a coin in the distance and planning how to get there without getting caught
Overall, this is a really well-made game that elicits classic horror game emotions, even in a short space of time
Comments
Games Design Document: https://docs.google.com/document/d/1TOSdfN446PR_HG6llHkDwiZifJaXVkUx7p7wC_yqk1s/...