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Eden's Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #70 | 2.216 | 3.000 |
Theme | #76 | 2.954 | 4.000 |
Originality | #83 | 2.585 | 3.500 |
Fun | #93 | 1.723 | 2.333 |
Controls | #93 | 1.846 | 2.500 |
Graphics | #94 | 2.093 | 2.833 |
Overall | #95 | 2.145 | 2.905 |
Accessibility | #98 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
Carpe Noctem, Autumn/Falls, One ot Two
Game Description
It's a farming/tower defense game, where there is limited time for growing during the day, and unharvested crops become turrets at night.
How does your game tie into the theme?
There is an essencial farming mechanic, where harvesting crops is not always profitable for the player
Source(s)
N/A
Discord Username(s)
piotrf230
Participation Level (GWJ Only)
This is my first time
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Comments
Hi! I liked the sprites and the idea of combining farming with tower defense.
I encountered some issues on the linux build. Game started just fine, however the ? in the corner doesn't show any help menu when clicked. It may not be a button however. Also the timer ran out on my second day/round and it never initiated night time.
Bugs aside, congrats on your first gwj submission!
Hi, thanks for feedback!
The "?" is not a help button - it's quest counter icon, my fault, poor UI design choice. And thanks for bug report!
I cannot place turrets. That's a shame, as I love tower defense games.
Plants that are left unharvested for the night become turrets, it's so you have to decide whether it's worth it to harvest them before the night falls.