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Grumpy Librarian's itch.io pageCredits
Made by: Christina Lassheikki
Your email
christina.lassheikki (at) gmail.com
How does your game fit into the design constraint "minimal instructions"?
This game started from the idea "What if we hit the player on the head with a book of rules at the start of the game?" - and developed from there.
In terms of gameplay, very few instructions are usually given in visual narrative type games. In this sense, the game follows the design constraint quite well. However...
This game uses the word 'kafkaesque' in the tagline for a reason.
How long was your developing time in hours?
Around 30 hours
Gameplay video
https://youtu.be/ry4GNsR0lFw
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