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SpaceChill's itch.io pageCredits
Dhiraj Agrawal
Your email
dhiraj.agrawal201@gmail.com
How does your game fit into the design constraint "minimal instructions"?
To keep instructions minimal I have not included any kind of tutorial or explicit goal to the game. There is a win and lose condition that players will find out about.
The game is about chilling and floating in space to music.
It doesn't instruct players a lot in what they have to do or how. No control scheme is given either. However, in the game's description, a feature is explained - the ability to add your own music files and play them in the game by using the Q key on a keyboard.
How long was your developing time in hours?
Approx 40 hours. I didn't keep track to be very honest
Gameplay video
https://youtu.be/9cYxLRiXuKk
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