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A jam submission

C U B E C U B E C U B E C U B E C U B E C U B EView game page

C U B E C U B E C U B E C U B E C U B E C U B E
Submitted by N. K. — 18 minutes, 38 seconds before the deadline
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C U B E C U B E C U B E C U B E C U B E C U B E's itch.io page

Link to gameplay video
https://youtu.be/PAE0eAKN4CM

Team
Arthur Lopes - Programming, Level Design, System Designer
Mikhail Fisenko - Level Designer, Sound Designer, Tech Artist
Nickita Kolesnikov - Programming, 3D Modeling, Tech Artist

Tools and Resources
- Unity
- Visual Studio IDE
- Blender
- Photoshop
- Ableton
- Soundly

Estimated work hours
64

License
CC BY-NC-SA 4.0

Short description of the game
We decided to interpret the theme of Space, not like the Cosmos but the concept of environment. Our game is inspired by Unity Local and World Space, where we made a puzzle game where the player controls a character in World Space, while they control the level in Local Space.

Development Process
For our process we spent the first day of the Jam getting as many ideas as we could first. Our general idea for the jam was to go for something simplistic yet deep in gameplay and to polish as much as we could. Some of our other ideas were that of exponential growth, where the game would revolve around shrinking and expanding.
On the same day, we made a Trello to follow progress and keep up with development. Over the next few days we focused on creating controls and overall game physics, while on the last few days we focused on polish along with level design.
Inspiration wise we went for visuals from Portal alongside Mouthwashing, while the game concept was from another game named Hocus which really plays with the idea of perspective.

Did you work in a multicultural/multilingual team over different time-zones?
We all worked in the same timezone in Dublin, Ireland

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