Cute graphics, neat game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
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Little Guys's itch.io pageHow does your submission match the theme?
The Little Guys combat decisions are based around the capturing of points serving to also heal your any little guys that are currently out. If you have any capture points saved, they will be consumed to heal those guys. This push and pull can cause players to switch their techniques mid-battle to become more focused on defending the capture point with one of their displacement effects, or if necessary, completely ignore the capture point and try to get a cheeky stun combo.
Additionally, many of the little guys have abilities that can serve them in multiple different ways. For instance, the flower Little Guy has an ability called Petal Blast that can shoot through the platforms (to apply pressure to people who are hiding or controlling the point) but also applies a force to itself, which can be used to escape if necessary. Quite a few abilities have this self-displacement effect, allowing them to more easily gain access to the control point, pressure enemies in corner, or defend the point from any attackers.
Third-party resources
Unity3d
Visual Studio 2017 Community
Adobe Photoshop & Gimp2
Audacity
BFXR (https://github.com/increpare/bfxr)
A very special thanks to Tanner Helland (http://www.tannerhelland.com) for the battle music, The Forest Awakes http://www.tannerhelland.com/1630/song-forest-awakes/, licensed under Creative Commons (https://creativecommons.org/licenses/by-sa/3.0/).
Contributors
Created by Chris Nearman, Adam Pettyjohn, and Gavriella Aguilar
Source Code
https://github.com/cnearman/GMTKJam
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