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enemies are both obstacles and health/ammo packs.
Your score is also your health.
Your basic attack is also a dash ability.
killing an enemy with your basic attack recharges your ranged attack.
I used 3Ds max 2017 to create the enemy and player models, and I used unreal engine 4 to create the game and used its basic geometry assets to create the level
besides the creators of the third party resources I mentioned this was a solo endeavor by myself
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