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Movement also servers as an aspect of attack. As you move you release particles that damage enemies in the opposite direction. Health is also duel-purpose in that the lower your health is the less projectiles your release, making it harder to defeat enemies. The game also stays simplistic by using a single button, the mouse click, you move by clicking on the screen in the direction you wish to move.
Third-party resources
Engine: Unity
Art: https://www.assetstore.unity3d.com/en/#!/content/73949
Volumetric Lighting Script: https://github.com/SlightlyMad/VolumetricLights
All either Open-Source or free use.
Contributors
Only person who helped was a friend of mine who just made sure the build worked on Mac, since I don't have one. He didn't participate at all in the creation of the game.
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