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Movement is the primary mechanic influencing many of the game's systems, damage resistance, energy recharge rate, bullet damage and speed and is influenced by these these mechanics. (Firing reduces speed) The game attempts to juggle movement on a case by case situation with different speeds being needed for different scenarios.
Third-party resources
Game Maker (Engine)
Photoshop (Art)
Contributors
Jordan Stapleton: Game Tester throughout jam (http://jordanstapleton.co.uk/)
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