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A jam submission

Breathing SpaceView game page

Arcadey arena shooter where your life and ammo are the same resource
Submitted by magnostherobot — 13 hours, 12 minutes before the deadline
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Breathing Space's itch.io page

How does your submission match the theme?
There are several dualities in our submission:
- firing is how you move
- firing too much will get you killed
- more enemies spawn the more oxygen you have
- grabbing walls stops you but leaves you vulnerable
- charge shots make you invincible but drain more oxygen (so was it really worth it?)
- drops from enemies appear on the enemy, and therefore where you're movnig away from
(since you just fired to kill the enemy)

Third-party resources
Unity3D was used for development of the game.

Sound Effects all from freesound.org:

Charge Shot by Glitchedtones
Damage by MusicLegends
Enemy Death by MusicLegends
Game Start by LegoLunatic
Gun Charge by junggle
Laser Shot by THE_bizniss
Menu Noise by MusicLegends
Push Off Noise by Davidsraba
Wall Impact by broumbroum
Menu Music by MrPork

Contributors
Tom Harley: Design and Programming
Duncan Bowyer: Design and Art
Laras Yuniarto: Name

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