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Breathing Space's itch.io pageHow does your submission match the theme?
There are several dualities in our submission:
- firing is how you move
- firing too much will get you killed
- more enemies spawn the more oxygen you have
- grabbing walls stops you but leaves you vulnerable
- charge shots make you invincible but drain more oxygen (so was it really worth it?)
- drops from enemies appear on the enemy, and therefore where you're movnig away from
(since you just fired to kill the enemy)
Third-party resources
Unity3D was used for development of the game.
Sound Effects all from freesound.org:
Charge Shot by Glitchedtones
Damage by MusicLegends
Enemy Death by MusicLegends
Game Start by LegoLunatic
Gun Charge by junggle
Laser Shot by THE_bizniss
Menu Noise by MusicLegends
Push Off Noise by Davidsraba
Wall Impact by broumbroum
Menu Music by MrPork
Contributors
Tom Harley: Design and Programming
Duncan Bowyer: Design and Art
Laras Yuniarto: Name
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