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A jam entry

Breathing SpaceView game page »

Arcadey arena shooter where your life and ammo are the same resource
Submitted by magnostherobot with 13 hours, 12 minutes before the deadline

Play game

Visit Breathing Space's game page

How does your submission match the theme?
There are several dualities in our submission:
- firing is how you move
- firing too much will get you killed
- more enemies spawn the more oxygen you have
- grabbing walls stops you but leaves you vulnerable
- charge shots make you invincible but drain more oxygen (so was it really worth it?)
- drops from enemies appear on the enemy, and therefore where you're movnig away from
(since you just fired to kill the enemy)

Third-party resources
Unity3D was used for development of the game.

Sound Effects all from

Charge Shot by Glitchedtones
Damage by MusicLegends
Enemy Death by MusicLegends
Game Start by LegoLunatic
Gun Charge by junggle
Laser Shot by THE_bizniss
Menu Noise by MusicLegends
Push Off Noise by Davidsraba
Wall Impact by broumbroum
Menu Music by MrPork

Tom Harley: Design and Programming
Duncan Bowyer: Design and Art
Laras Yuniarto: Name

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