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The game is built around one main mechanic: the Boost. It has multiple functions:
- Boosting at the right time will defeat certain enemies, so it has a defensive utility.
- Boosting into an enemy will defeat it, giving it offensive utility.
- Building on the offensive utility, chaining together boosts will increase your attack power and allow you to defeat more powerful enemies.
- Boosting moves you around quickly, giving it mobility utility.
- Boosting is how you increase the intensity level (basically the score that determines how powerful the enemies that appear are going to be), and chaining multiple boosts increases intensity faster.
Third-party resources
I didn't use anything beyond whatever comes standard with Unity and Adobe Creative Cloud.
Contributors
Kevin Stevens - Most of the game. Design, programming, graphics, sound effects.
Chris (that's all he asked to be credited as) - Music
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