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Launch was designed from it's heart to run on mobile, with basic, versatile input.
The core control is the drag, which locks the ball, giving the player their only chance to slow down, and analyze the puzzles, and also the maneuverability to navigate the tight layout. It controls speed, direction, and pacing with only one input.
Launch was developed entirely within Unity, and a huge credit is due to their phenomenal tutorials. (I started learning Unity within a couple days of the Jam being announced)
Some assets were from the Unity Asset Store.
- Music was taken from the Space Shooter Tutorial.
- Some textures are a poor use of Yughues Free Fabric Materials
Literally just me. Although some credit is definitely due to my very patient wife.
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