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Keep Shooting!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4341 | 2.438 | 2.438 |
Creativity | #5015 | 2.500 | 2.500 |
Overall | #5085 | 2.375 | 2.375 |
Style | #5470 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As you shoot, the size of your player increases and you become easier to hit.
Development Time
96 hours
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Comments
cute little asteroids clone with a pretty steep difficulty curve. Overall good execution, would have liked to see some more complex textures.
Simple but stylish. I agree with the other reviewers that the grid based movement was a bit awkward and the scaling didn't feel like the biggest threat, but I still had a good time. Great work!
Simple but looks very very nice! Pretty challenging XD
I really like the conceptual base of the game, but I think there can be a few tweaks to be made in order to make it easier to play and more enjoyable for the player. I think that the enemies can start out a little slower in order to give the player a chance to adapt to the gameplay, and in general, I think the difficulty curve can be reduced to make it easier to play and get experience in and slowly ramp up the difficulty over time. I agree with arfox in that I think that making the player able to move around could be very interesting to the game. I think more tradeoffs could be made using the idea of growing with the number of bullets you shoot, and I think there should be a way to reverse that change (maybe get smaller the more enemies you kill?) so that you have to constantly manage your size. Overall, I love the idea, and I'm waiting for more to come!
I like the core idea, I think it could use some iterating. I would have preferred much more free movement than being locked to a grid, and I'd love to see the game interact with the changing of scale. With how hard the game was, I didn't feel like the scale really made much of a difference; maybe if the larger you are, the more powerfully you could shoot, but doing anything besides a weak shot would use up some of your size? And maybe when you get hit, it would knock pieces off the player which would become asteroids themselves, instead of instantly losing the game.