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Escalation Protocol!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1053 | 3.853 | 3.853 |
Overall | #1381 | 3.529 | 3.529 |
Enjoyment | #1545 | 3.324 | 3.324 |
Creativity | #2065 | 3.412 | 3.412 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This theme is expressed through the core mechanic of scaling your buildings (which you build) in size, which also scales their damage and gun fire speed. Scale is a big part of the whole game experience, with enemy numbers scaling as well as enemy size and toughness along with the player's scaling satisfaction. :D
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were either created entirely from scratch or heavily modified from an open-source original.
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Comments
Fun game! There were a lot of controls very quick and I couldn't return to the title to review them, so that would be one thing I'd change. Overall, I had a fun time playing.
Thank you so much for playing! The pause menu (esc) actually contains the controls as well! We did make sure every important control was mentioned in the tooltips between waves. Thank you again for playing and for your feedback!
Thanks for playing! I agree, there were a few ideas we had for intuitive control but we didn't get the time to implement them :/