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A jam submission

Fleet of StarsView game page

Experience the scale of the universe as you pilot your fleet of stars!
Submitted by MBCode — 2 hours, 57 minutes before the deadline
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Fleet of Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38062.8913.000
Style#41402.6682.769
Overall#47762.4712.564
Enjoyment#61641.8531.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game demonstrates the scale of the universe as you pilot a star to find other stars - sometimes 100s of times larger than our own sun!

Development Time

96 hours

(Optional) Please credit all assets you've used
All art, music, and programming by MBCode for the GMTK game jam, with the exception of two open source images for the large scale map:

Milky_Way_2010.jpg (5600×5600) (wikimedia.org)
https://upload.wikimedia.org/wikipedia/commons/9/9a/Milky_Way_2010.jpg

Local_Group_and_nearest_galaxies.jpg (4249×3169) (universetoday.com)
https://www.universetoday.com/wp-content/uploads/2009/05/Local_Group_and_nearest_galaxies.jpg

Thanks to Isaac Arthur for the inspiration!

Fleet of Stars (youtube.com)
https://www.youtube.com/watch?v=GxwCIeWaU3M&t=1327s

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Comments

Submitted

Really cool idea but sadly it's a little lost in the awkward movement for me

Developer(+1)

Thanks for playing! Was it clear that it was RTS style movement (click and the fleet moves there until it gets there)?

Submitted

That's what I thought it was at first, but then I started holding it far of so as to move faster

Developer(+1)

Interesting, thanks! Lots to learn about the engine -  I wonder if there's something in the way I coded the movement where the zoom is impacting the speed too much.

Submitted

I like the concept of the game, but there is almost no development during gameplay. The animation and sluggishness of movement at first amazingly showed off the true size of stars. I especially like how impactful it felt to catch my first star. But after that it felt like I had already experienced all the game had to offer. I caught the most point worth start already third. Maybe I was unlucky, but I reached the end of the play area with 15,000 energy, so I don't see how I am meant to reach 500,000 energy. Some things to focus on in the future, and I wish you good fortune with any future endeavours.

Developer

Thanks for the feedback!

The idea is that you hop sectors until you find one with a few supergiant stars, and use those to get to 500,000 - but this is definitely a prototype, and (for example) gaining acceleration as an optional use of energy was one of the features I didn't have time to implement.

Mainly I'm happy that the initial atmosphere worked! It's a good platform to build off.