The concept could work, but having to control Tetris with mouse just feels kind of bad...
Probably would feel better if the blocks dropped from the center instead of randomly so you could preplan your movement as well.
Criteria | Rank | Score* | Raw Score |
Creativity | #4618 | 2.626 | 3.714 |
Overall | #6126 | 1.987 | 2.810 |
Enjoyment | #6191 | 1.818 | 2.571 |
Style | #6960 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around the player controlling the size of blocks as they fall down. The player is also using these blocks to build to the top.
Development Time
(Optional) Please credit all assets you've used
Background music from freesound: calm_happy_rpgTownBackground by SciCodeDev.
The concept could work, but having to control Tetris with mouse just feels kind of bad...
Probably would feel better if the blocks dropped from the center instead of randomly so you could preplan your movement as well.
Very tricky, it's so hard to do both things at once! I do wish the zoomed in camera didn't stick so close to the bottom of your character - I ended up playing the game entirely from the zoomed out perspective.
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