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A jam submission

Quantum RunView game page

Escape as fast as possible from this constantly scaling world
Submitted by cypridev — 4 hours, 43 minutes before the deadline
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Quantum Run's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#54682.3233.286
Enjoyment#55722.0202.857
Overall#60492.0202.857
Style#65761.7172.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The world is constantly scaling. You can also use chips which are build to change the scaling rate of the obstacles and the player.

Development Time

96 hours

(Optional) Please credit all assets you've used
Music:
https://opengameart.org/content/neon-hyperdrive
https://opengameart.org/content/cyberpunk-moonlight-sonata
https://opengameart.org/content/nightdriv3r
SFX:
https://freesound.org/people/avreference/sounds/737181/
https://freesound.org/people/greenvwbeetle/sounds/244656/
https://freesound.org/people/SoundDesignForYou/sounds/646673/
https://freesound.org/people/SieuAmThanh/sounds/699275/
https://freesound.org/people/Loyalty_Freak_Music/sounds/407477/
https://freesound.org/people/runningmind/sounds/363174/
https://www.kenney.nl/assets/sci-fi-sounds

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Comments

Submitted(+1)

Tough game, but I liked it! The movement felt fun. I think it would be better if you made a visual indication of the power dash, so that you can see when it's coming. To hard for me, but I think it's a really good premise!

Submitted(+1)

Very fun and hardcore game—brings back memories of Geometry Dash and all the challenges from back in the day! The only things I’d suggest improving are pulling the camera back a bit from the player and making the controls more responsive, so you don't need to hold shift and can maneuver more easily. Overall, very well made!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

Submitted (1 edit) (+1)

COOOOL game !!! Love the vibe and the tension of it! And  the idea of using "scale" as time and spacial limitations is fun. But this game is too hard for me QAQ