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A jam submission

Scaling KnightView game page

Submitted by tokanyu — 10 hours, 15 minutes before the deadline
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Scaling Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Style#59012.0202.857
Enjoyment#61911.8182.571
Overall#63761.8862.667
Creativity#66111.8182.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this bullet hell game, the player plays as a knight with two scales that affect the knight. One is a scale slider to scale the size of the knight up. The other one represents a health bar that ticks up when the knight takes damage. If that scale hits full, you lose the game. However, since the hp bar is a scale, you can lower the damage you took back to zero. If you do this you will become more vulnerable for the future. On the other hand, if you take the risk and increase the damage taken slider, you will deal more damage to your foes.

Development Time

96 hours

(Optional) Please credit all assets you've used
See options and credits for the full credits

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Comments

Submitted

What a game! I liked how there were two scaling elements: the knight can scale and I could scale my health bar down to heal.

When there were a lot of bullet-bones on the screen, the framerate when down a lot. It was still playable, though!

Thank you!