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Slime Builder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #442 | 4.043 | 4.043 |
Enjoyment | #942 | 3.565 | 3.565 |
Overall | #1576 | 3.464 | 3.464 |
Style | #3827 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player builds up during the level increasing in size
Development Time
96 hours
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Comments
good idea.
Great spin on the theme, building a platformer hero as you go isn't a concept I think I've ever seen
The 3rd level's solution (at least the one I found) is a bit janky, as sometimes gets teleported when you take the last slime and you can't fit through the hole.
Good work otherwise, I think it could easily be expanded upon and released on Steam
Very cool puzzle concept!
Would it maybe work to have the slime simply attach to wherever you hit it?
Yeah thought about that, but seemed like it could’ve easily hit the wrong spot and had to start over. I ran out of time for it but I did wish i added an animation of sliding over to the slime ball instead of simply teleporting and keyboard controls instead of the mouse, think that’d make it feel a lot better
Extremely good concept executed very well on a small scale, this is peak game jam material. Could definitely see this expanded upon and developed into a full puzzle game. Opportunities for more expansive/involved levels you have to plan a route through building the correct shape as you go, or introducing slime blocks with unique properties as levels get more difficult. Well done.
Dude, this is really cool, I still couldn't beat the 3rd level (which is a good sign). But I like how you approached the game jam theme. The only downside is that there aren't many levels, and there's a small bug where you can get stuck in the walls when picking up the green orb. But I treated it as another mechanic to help me assemble my character more strategically
Love me some puzzles, liked it, very creative :)
Love the idea. The puzzles are a nice introduction to the game. I would absolutely play more levels if there were any :) Creative interpretation of scale and platforming.