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Magic Scaling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1464 | 3.600 | 3.600 |
Style | #1477 | 3.650 | 3.650 |
Overall | #1757 | 3.400 | 3.400 |
Enjoyment | #2685 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game about zooming in and out of objects, matching the theme of the jam theme.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059
https://assetstore.unity.com/packages/2d/gui/icons/pixel-art-icon-pack-rpg-158343
https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-187605
https://assetstore.unity.com/packages/audio/music/8bit-music-062022-225623
https://sfxr.me/
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Comments
Fun little game, I liked the physics of the objects and how the objects get big or small with the animation. The levels are ok and I like the bear trap hitbox is easy to avoid. The visuals and the music go well together and it was a fun implementation of the theme.
One thing I would like to say is, in level 7, once you get bigger with the mirror, you can’t get smaller again, which makes the level unbeatable but you can reset the level in the menu. Outside of that I didn’t encounter errors or something bad, just the 1st hidden wall was a bit hard to find but after that I could notice those. :)