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Dr. RobotStein In: Scale Issue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5572 | 2.020 | 2.857 |
Creativity | #6203 | 2.020 | 2.857 |
Overall | #6579 | 1.785 | 2.524 |
Style | #7169 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both the player and enemies use growing and shrinking to better damage their opponents.
Development Time
48 hours
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Comments
Wow! What a great and engaging game! And it fits the theme very well.
I loved how the good Doctor could fend off projectiles with the baton - even the flames of the flamethrower!
I also loved being able to play with the controller - very nice detail, and upped the quality of life of the player.
Very nice work :) Thank you!
I loved shrinking enemies with bullets! Great idea for the theme. Very fun protagonist and I would love to learn about his lore. Who built Dr. Robotstein? Where did he get his degree? Why are they all after him? Who is he really???
In such a short time, this is impressive! That said, while it’s got the basics down, the gameplay feels a bit like déjà vu after a while. It’s fun for a bit, but I’d love to see more unique surprises. Great work though!
Shrinking enemies to change their threat level by altering their size and subsequentially their projectile size is a very good application of the theme. Overall a great game, though I find it lacks interaction with the world/level. The game seems to predominantly operate between player and hostile NPC.
Discoverable powerups and destructible objects of the environment would be welcome additions to the gameplay. Given more time and effort, a system of metaprogression could be implemented where players spend resources to upgrade their stats permanently, for example. Perhaps using currency gained from traversing the map and destroying chests.