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Push-down Automaton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6962 | 1.616 | 2.286 |
Enjoyment | #7086 | 1.313 | 1.857 |
Overall | #7168 | 1.414 | 2.000 |
Style | #7169 | 1.313 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You write a single program that needs to clear all the (3) levels. Your program therefore needs to scale to future challenges.
Development Time
48 hours
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Comments
Love the concept of programmed movement. For post-jam ideas, you could include other types of obstacles that require special commands, or different types of terrain.
At first, I thought it'd be a little boring but it was surprisingly fun giving the direction and witnessing the results though the execution's lacking, it's understandable due to the low dev time
nice job
Whenever my little dude dies, the level restarts without them. Let us see the level while we make the code, and you'll have a winning formula here!
The idea of scaling up your bot with more complicated code over the levels is a cool one but the controls are really confusing. I didnt' get how the check command works. I believe that if it gave you more lines of code over time instead of giving you all the options outright it could help with the difficulty curve and the feeling of "upgrading" your bot with new "tools"
Cool game! I like how it encourages methodical thinking although it feels a bit cumbersome writing the program without being able to see the level at the same time.