Play SquidSquad
Squid Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6105 | 1.735 | 2.833 |
Enjoyment | #6269 | 1.327 | 2.167 |
Overall | #6357 | 1.463 | 2.389 |
Presentation | #6419 | 1.327 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a pacMan Like game Where you play as the ghosts (in a turn based way)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
how do you even play this?
dragging the mouse to queue moves for the squids should be better explained, but this is a really neat way to handle the "reverse pac man" idea! I like that you don't just play as one of the squids in real time but tactically maneuver all of them. Fun art style.
That was fun! Although I think it's a little weird that the sub didn't actually make an effort to avoid the squids. I could see this getting more unit types in a later version too
Did not run correctly. Its seems like the objective screen got overlaid on the the level. Clicking the squids lit them up but otherwise I couldn't figure out how to do anything.
That is unfortunate ! I guess I have to learn more about unity UI, because it works fine one my screen.
To move the Squid you have to click and drag to form a path that they will then travel
Thanks for your feedback !