Play bad game
The Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3776 | 2.417 | 3.222 |
Overall | #4012 | 2.528 | 3.370 |
Creativity | #4041 | 2.667 | 3.556 |
Presentation | #4042 | 2.500 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I'd say 90 %
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hello! Thank you for sharing your game, I had a lot of fun with it. I finally succeeded on my third play through. I think you did a really good job balancing the game, making it tricky enough to stay engaging.
I was a really big fan of how you presented your info at the beginning and end. The key typing text was super neat and the sound effect along with it was nice too. That said, I really wish there were some option to skip the text. After my first and second try, I had to sit through it all again and its a just a bit long to watch more than once
I think you also did a great job with the different jobs and 'side quests' for the game. The text was goofy and added lots of personality to your game! I especially like end text where the detective gets all upset.
All in all, I had a good time, thanks!
I'm glad you enjoyed the game!
The intro is great, but runs too long
The speed timer in the top gives a conflicting message with the wait times between days making me feel anxious , which is good for the experience, I think?
I agree with you there! I noticed that new jobs were available around 4 seconds early and the timer glitches a bit during those 4 seconds.
Didn't take away from my play through too much though! I found myself waiting till like 6 seconds were left to accept job offers to minimize the extra investigation progress c:
That's actually a great strategy!
I agree with you, the intro is too long, I wrote a bit too much.
You feeling anxious wasn't the intent, but I feel like it pushes the player to make decisions.