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Deal Da Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2111 | 3.004 | 3.800 |
Overall | #2673 | 3.031 | 3.833 |
Creativity | #2763 | 3.162 | 4.000 |
Presentation | #2952 | 2.925 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A platformer game, but as a role reversed, you are the count down timer.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the concept, the art and and music you chose are such a natural fit together that I thought it was custom at first.
My one suggestion for improvement would be to make all the slots on the big timer bar more distinct - at certain points it was hard to tell exactly when time would slow down, and precision seems important for a game like this.
All in all, nice work!
GREAT GAME! it took me a while to get what I have to do and where to put these bars.. it would be nice to play the level before putting bars as a previous comment said. the puzzles were nice and the idea was creative nice work overall!
btw I forgot to say, whoever came up with the game's name was brilliant!
Playing as the timer is so great! It makes a nice puzzle mechanic. It took a bit for me to understand how it works, but after that I had much fun trying different placements and how they affect the character's actions.
I'd liked to have an option to start the game without having placed all bars before to then iteratively see where I have to slow down or speed up. Now it was more like I mess up everything first and then have an even harder time to figure out how it's done right.
I think this idea is worth to be explored further. I can imagine this being build upon with many more levels and mechanics, maybe collectables which can be collected if you place your stuff especially smart or multiple characters to be controlled.
It was very fun and creative but it got hard a bit too quickly (or maybe I just suck at puzzles)