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ROBOHOP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4543 | 2.298 | 3.250 |
Enjoyment | #4565 | 2.121 | 3.000 |
Overall | #4841 | 2.210 | 3.125 |
Creativity | #5179 | 2.210 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
4/5
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Game controls were kinda annoying to be frank.. I wish the jump key had another option other than space bar I mean if you're going to use wasd key bind why not use w,s key?
But even so, I liked the theme and general idea of the game. Hope to see more in the future!
Thank you!
I'm still confused about the Evil Connor level, where I just simply can't understand how to win that. Also, there's no visual indicator about losing lives when hitting obstacles or enemies.
The controls and camera were a bit difficult to adapt, but it's still very playable.
Still, I enjoyed your game!
Thank you for your appreciation!
Please rate the game honestly