Fun concept but there are two core competing mechanics. The level design + racing game feel makes the player want to go as fast as possible, but the point system being based on killing people rewards moving much more slowly. I think to really hone in on the concept of roadkill killing people, you have to either take the setting away from a racing track or reward both moving fast & killing people (maybe a multiplier based on how far you send a person flying)
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Roadkill Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3045 | 2.889 | 2.889 |
Overall | #4362 | 2.389 | 2.389 |
Enjoyment | #4601 | 2.111 | 2.111 |
Creativity | #5284 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the usual humans roadkilling animals, the animals will roadkill humans.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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