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Blood Oxygen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2850 | 2.790 | 3.417 |
Fun | #3087 | 2.381 | 2.917 |
Overall | #3213 | 2.495 | 3.056 |
Presentation | #3566 | 2.313 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mechanic - health and ammo are joined. A few smaller joins in attack and defense through the base defense gameplay - Every bullet spend on defending your base is another you can't use to push forward. Constantly having to return to your base to restock should create a feeling of being joined together with and depending on it. Story - it's about an alien force physically joining together with a human.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Not bad, it's engaging to have to balance the health and ammo, but the "astronaut" isn't very reliable when to comes to controls, he seems a bit too heavy which made me very frequently either undershoot or over shoot a jump, which considering how relentless the swarm can get after a while makes for a difficulty that is more frustrating than entertaining, still just a few tweaks and maybe some sound effects and this would be a great game.
Yeah, the movement system was meant to be completely redone, but the second day of the jam ended up largely wasted, so barely got it in in time. Going to update it once we're allowed with snappier movement (+added walljumps), proper animations, and sound. Thanks for playing !
I genuinely enjoy this so much. Really makes you have to plan when to embark, and how much damage you can do to Evil Heart before you have to manage supplies and retreat back. Had a lot of fun and finally beat it <3
So glad you enjoyed, can't wait to bring it further and add more x