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SpaceRobbers 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3818 | 2.083 | 3.125 |
Presentation | #3853 | 2.167 | 3.250 |
Overall | #4229 | 2.056 | 3.083 |
Originality | #4717 | 1.917 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two ships are connected by a wire and need to move together to avoid the middle being hit.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Smooth control, nice presentation! Good job getting something so polished up!
I enjoyed the game A LOT. It felt very smooth and I think if I had played it with another person it would have been even better. My only critique is that it was a bit boring that eventually just 2 bosses appeared to make it harder but I get that in order for the game to get finished in only 48 hours there must be tradeoffs somewhere. Your game also reminded me heavily of mine because of the similar bullet-hell space setting.