I liked the central mechanic of controlling a kind of walking RTS base, and the idea of tethering your units to it is nice as well.
I found the tethers to be not as important though (I think I could always get away with letting them of the hook for a while).
I think you could definitely expand on this, especially some QOL UI enhancements which were out of scope for the jam (arrows indicating current unit tasks, O2 bars over units, and maybe a hotbar of units [sometimes the lamp of the terrarium would obscure the units, making selection difficult]) and maybe speed up the game a bit.
Nice Work!
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