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A jam submission

TerrariumView game page

Submitted by angevilsag, Patch Work Coding (@patchworkcoding) — 20 minutes, 17 seconds before the deadline
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Terrarium's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#40112.1173.667
Originality#41042.2133.833
Overall#47441.8283.167
Fun#55831.1552.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Units joined to the base, As well as shared resources

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I liked the central mechanic of controlling a kind of walking RTS base, and the idea of tethering your units to it is nice as well.

I found the tethers to be not as important though (I think I could always get away with letting them of the hook for a while).

I think you could definitely expand on this, especially some QOL UI enhancements which were out of scope for the jam (arrows indicating current unit tasks, O2 bars over units, and maybe a hotbar of units [sometimes the lamp of the terrarium would obscure the units, making selection difficult]) and maybe speed up the game a bit.

Nice Work!

Submitted(+1)

great stuff. I found the game a little awkward to move at first, but as soon as I started sending my crew out I really saw alot of potential with the concept.