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A jam submission

Battle-Bound Blaster Ball BashView game page

It's rough!
Submitted by Kilo Pascal (@sgjmcgowan) — 23 minutes, 24 seconds before the deadline
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Battle-Bound Blaster Ball Bash's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#46351.9603.143
Fun#47461.6932.714
Overall#49261.7222.762
Presentation#51581.5142.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Objects attach and unattach in unique combinations to change player verbs.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Great job putting together multiple weapon types! I like how you can make enemies your ally. I like the AI for the enemies, although it gets pretty challenging after a bit. Like you mentioned in your reply, some type of scoring or progression would really round out what the game still needs. Lots of potential for this type of game! I could see maybe the more enemies your current object destroys, the more it levels up and gets more powerful. Then when you get rid of it you can get a much bigger explosion or something. Maybe you could even tether to more than one enemy and toggle between all the connected objects?

Submitted(+1)

Fun and challenging game with good concept with some potential for improvement! Thats really good for jam project)

(+1)

It's fun, a bit buggy though, the player "thing" has some response issues considering it didn't always seem to understand the difference from when I was charging a shot or just tapping to shoot, also the screen would occasionally jitter and gag when there was too much stuff at once, maybe with more polish and a better color pallet (the bright magenta wasn't a wise choice for BG) this could become a nice arcade-y distraction.

Developer(+1)

Thanks for playing! I completely agree. There were a lot of things I couldn't get feeling as smooth as I wanted within the time limit, and I had to abandon a lot of plans, including a better background and any sense of scoring or progression. Thanks for taking the time to play and comment.

(+1)

Took me a while to figure out how to play, but the idea is really neat.