Play game
DEADWEIGHT DRIFTER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2059 | 2.986 | 4.222 |
Fun | #2064 | 2.828 | 4.000 |
Overall | #2272 | 2.907 | 4.111 |
Originality | #2591 | 2.907 | 4.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two physically joined inertia "skulls" with simulated physics and thrusters. Oh, and gravity, I suppose.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi all! The game may ask for firewall access;
Just say no. It isn't needed.
This just happens because of how UE4 Development Builds are configured (vs Shipping Builds). Sorry about that! When the jam is over this will be updated.
A nice solid great game across the board, awesome job.
Also 87k in Close Call
Wow! I like how you handled the player movement. The physics seems very well done.
893,692 in Close Call Chaos
I just got 77,755 in the CLOSE CALL game mode!!
BTW, my current high-score in CLOSE CALL CHAOS is around ~55k!