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A jam submission

SnowstormView game page

Submitted by AlecDuval, Dialect — 51 minutes, 42 seconds before the deadline
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Snowstorm's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#11333.2503.250
Overall#15873.1813.181
Presentation#16803.1673.167
Originality#20923.1253.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The world is made up of a foreground and background. After the first area, you are given the power to connect and move between them.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

This was very very cozy and calming, thank you.

The gentle snow mood was a very good touch

Submitted(+1)

My first thoughts were that the look of the game might become too hectic, but once I played it for myself, I absolutely loved the simplicity of it, especially the colour palette that was chosen! I couldn't really progress too much into the game, but that's mostly on me and my skill level when it comes to platformers. Apart from that, I really enjoyed the game! 

Submitted(+1)

I liked the game. Platformers are always fin to play! The art and music were cool. I wish that the play moved a little quicker though.

Submitted(+2)

Very cool ! At first sight, I was thinking that the graphics would be a major issue and a problem concerning understanding the level design but the first obstacle just explained everything easily.

The plateforming was sometimes a bit hard and I sometimes got lost but I totally enjoyed the experience.

Great point : the cool mood creating by the snow effect and the frost particles.

Developer(+1)

Thanks for playing! A large amount of time went into level design, attempting to make a coherent theme and consistent platforming. Sorry about the difficult platforming! I blame Alec for it, he enjoys difficult platforming games and did a large amount of the design.